Workshops

The contents of group workshop presentations presented by EDST 441 ICT students during the tutorials

ICT CURRICULUM AND TEACHING 1: EDST441

These presentations are a great learning tool to get students to be actively engaged into the learning through the preparation of the topic given. Another benefit of the presentations is that the topics are presented through an eye of colleague students rather than that of the lecture lowering the level of expertise to level to that of the audience students for easier understanding.

The contents of the topic are enhanced by the tutor after the presentation by providing further information and knowledge to deepen the understanding.

People say that “Teaching is the best way of learning”. During the preparation of the presentation, students are self-motivated, actively engaged into the learning the topic area. Therefore, learning outcomes are achieved by individual students in a relatively fuller extent than passive learning.

Most of all, the topics covered here will be the great resource for the students as their teaching resources during their practicum.

Group 1.Digital Documents Sources from: Group 04.3

In a presentation groups, or individually to develop a Student Project Assignment based on the excursion visit for either the Stage 4 Technology (Mandatory) syllabus or the Stage 5 Information and Software Technology syllabus. You should gather digital source material while visiting IKEA. Some suggested ICT tools are iPods, digital cameras, and mobile phones.

Outcomes
A student:
5.2.1 describes and applies problem-solving processes when creating solutions
5.2.2 designs, produces and evaluates appropriate solutions to a range of challenging
problems
5.3.1 justifies responsible practices and ethical use of information and software technology
5.3.2 acquires and manipulates data and information in an ethical manner
5.5.1 applies collaborative work practices to complete tasks
5.5.3 describes and compares key roles and responsibilities of people in the field of information and software technology.
Students learn about: Students

OutcomesA student:

5.2.1 describes and applies problem-solving processes when creating solutions

5.2.2 designs, produces and evaluates appropriate solutions to a range of challengingproblems

5.3.1 justifies responsible practices and ethical use of information and software technology

5.3.2 acquires and manipulates data and information in an ethical manner

5.5.1 applies collaborative work practices to complete tasks

5.5.3 describes and compares key roles and responsibilities of people in the field ofinformation and software technology.

Group 2. Going Online source from : Group 05.3 presentation

4.1.1Recognises and uses software programs that are suitable for specific tasks

(Students are to identify various applications and their specific uses. For example: Internet Explorer is used for web browsing, but Adobe Dreamweaver is a piece of software used to design web pages and websites)

4.3.2Uses ethical practices when dealing with data and information

(Students are to use proper procedures when handling or publishing information on the Internet)

Group 3. Hand on Data Sources from: Group 06.2

Outcomes:

4.1.1 Recognises and uses software programs that are suitable for specific tasks.

4.1.2 Identifies and demonstrates appropriate use of a range of hardware.

Definition:

Hand on Data is: working with data, editing and viewing data, manipulating and sharing data

Group 4.  Authoring and Multimedia Resources from: Group 07.2

Outcomes:

5.2.1 describes and applies problem-solving processes when creating solutions

5.2.2 designs, produces and evaluates appropriate solutions to a range of challenging problems

5.2.3 critically analyses decision making processes in a range of information and software solutions

Group 5. Simulation and Modeling Sources from: Group 08.1

Outcomes

5.5.1 Applies collaborative work practices to complete tasks

5.5.2 Communicates ideas, processes and solutions to a targeted audience

5.5.3 Describes and compares key roles and responsibilities of people in the field of information and software technology.

Group 6. Digital Storytelling Sources from: Group 09.3

Outcomes

5.2.1 describes and applies problem-solving processes when creating solutions.

Student utilise planning and incorporate different strategies during the creation of digital stories.

5.2.2 designs, produces and evaluates appropriate solutions to a range of challenging problems.

Not all stories can be told effectively in the same manner. Students learn to evaluate appropriate solutions to each story. Students learn to adapt stories to different target audiences.

5.2.3 critically analyses decision-making process in a range of information and software solutions.

Definition:

Digital Storytelling is the modern expression of the ancient art of storytelling. Digital stories derive their power by weaving images, music, narrative and voice together, thereby giving deep dimension and vivid colour to characters, situations, experiences, and insights (Digital Storytelling Association)

7. Web 2.0 Resources from: Group 10.3

Outcomes

5.2.1 – Describes and Applies Problem Solving processes when creating solution

5.4.1 – analyses the effects of past, current and emerging information and software technologies on the individual and society.

5.5.1 – Applies collaborative work practices to complete tasks.

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